BS SDK

Tools / BS Exporter for Blender

 

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Naming conventions

In this section you'll find information about how the exporter treats the naming of various node types. The VRML/X3D node naming of the exporter follows Blender's naming and is useful when creating clones and custom scripts in Blender's text editor.

Any Blender object named the same as a VRML/X3D reserved word will gain an additional prefix of "_" in order to comply with the VRML/X3D specification.

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