Node Extensions:
CAD: Assembly nodes
MultiTouch: FlickHouse
MultiTouch: FlickSensor
MultiTouch: FlickBall
MultiTouch: PrintGestures
MultiTouch: 3Spheres
MultiTouch: PrintTouches
MultiTouch: TouchScreenSensorColors
MultiTouch: SimpleImageViewer
Character
Animation: Dr. X (exported from 3DS Max)
Character Animation:
Kick
Character Animation:
Lili Motion
Cells&Portals:
Indoor
Cells&Portals:
Outdoor
Fontstyle: on-the-fly TextureText (6.0)
Fontstyle: TextureText1
Fontstyle: Symbol
Layer3D:
Example1
Layer3D:
Example2
Layer3D:
Example3
MultiTexturing: Bump
Mapping
MultiTexturing:
Bump Mapping Magic Ball
MultiTexturing:
CompositeTexture3D
MultiTexturing:
CompositeTexture3D rendering formats
MultiTexturing: Light map
MultiTexturing:
Blend mode editing
MultiTexturing: Animated
Light map (tunnel)
MultiTexturing: Blend
mode cycle
MultiTexturing: Alpha mapping
MultiTexturing: Texture fading
MultiTexturing: Flash
effect
MultiTexturing:
Alpha Blend Mapping with 3 textures
MultiTexturing: Environment
mapping + base texture
MultiTexturing: Environment
mapping 2
MultiTexturing: Specular
mapping
MultiTexturing: Light effect
MultiTexturing:
Underwater effect
MultiTexturing:
light mapped set of rooms
MultiTexturing: Chrome
effect
MultiTexturing: Chrome
effect + environment mapping1
MultiTexturing: Chrome
effect + environment mapping2
MultiTexturing:
Gradient effect
MultiTexturing:
animated NURBS patch with chrome effect
MultiTexturing:
Procedural Texture cycle
MultiTexturing:Blend map
TexCoord Generation: TexCoordGen
mode "NOISE"
TexCoord Generation: TexCoordGen
mode cycle
TexCoord Generation:Projective cube map
TexCoord Generation:Video projected
TexCoord Generation:DDS Cube map
TexCoord Generation:different DDS Cube map
TexCoord Generation:inside DDS Cube map
TiledImageTexture:DX9 only browsing an 8K image
NURBS:
Animated Birds
NURBS: Animated
Patch
NURBS: Free
Form Deformation
NURBS: Knight
Nurbs
NURBS: okupi Avatars
NURBS:
okupi Avatar1
NURBS:
okupi Avatar2
NURBS:
okupi Avatar3
NURBS:
okupi Avatar4
Particles:
ParticleSystem1
Particles:
Simple fire
Particles:
Sparks and mirror effect
Particles:
box particles
Particles:
Comet
Particles:
Interactive Parameter Edit
Particles:
randomly moving comets
Particles:
Flame
Particles:
Visual FX1
Shadow: projected shadow geometry
Shadow: projected shadow map
Shadow: DX9 shadow depth map
X3D: Hello World
X3D: DHTML Edit DOM
X3D: NPS Kelp Forest
X3D: CML XSLT
UI
Customization: right click menu
UI
Customization: MouseSensor
UI
Customization: Custom Examine Mode
UI
Customization: Custom "BeamTo" Navigation
UI
Customization: Custom "Quake-like" Navigation
UI
Customization: Interactive choice of different navigation modes
Embedding: Transparent
3D in HTML (IE 6.0)
Embedding: Transparent
3D mixed with HTML (IE 6.0)
Playlist: loading
list of worlds
DeviceSensor: joystick
DeviceSensor: Space Mouse